export default class Math {

	constructor() {

	}

	rotatePoint(x, y, theta) {
		var thetaRad = theta * (Math.PI / 180);
		var rotX = Math.cos(thetaRad) * x - Math.sin(thetaRad) * y;
		var rotY = Math.sin(thetaRad) * x + Math.cos(thetaRad) * y;

		return {
			x: rotX,
			y: rotY
		};
	}

	randInt(min, max) {
		return Math.floor((Math.random() * max) + min);
	}
}
